Fresh from the Booth Jan 2026
The Midnight Walk just took home VR Game of the Year, and yes — that voice of mine is in there having a very good time. As the lead female voice, I perform multiple characters in this atmospheric VR adventure that’s captured players’ imaginations. Dive in and meet Auntie Murkle — if you dare.
The Voice Behind the Mic
Pauline came to Australia as a child — not an orphan, but a package deal, parents included — courtesy of the UK.
What followed was a voice shaped by two hemispheres: British roots, Australian polish, and a delivery that knows when to behave and when to have a bit of fun.
Today, that voice is put to work across corporate narration, commercials, video games and long-form storytelling — trusted, versatile, and always on brief.
Pauline is represented by Sue Wilkinson at Melbourne Voices Management.
Book Narration Sample
The Weekend, by Charlotte Wood and produced by Penguin Random House
Penguin Audiobooks for Children
A sample of some genuinely gorgeous kids books I recorded.
TV and online narration
TV ads
Inside the booth. Gob at work.
Home studio (no surprises)
A broadcast-ready WhisperRoom booth
Trusted microphones (MKH416 and NT1-A)
Apollo Solo interface and Adobe Audition on a MacBook Pro
Monitored on Beyerdynamic DT770 Pro headphones with KRK Rokit foldback monitors on hand.
Live-directed sessions welcome.
The finishing touch
Once the performance is recorded in the WhisperRoom, the real craft moves to the edit suite. Here in my studio, each take is refined, balanced and framed with precision using industry-standard tools and workflows — no detail overlooked, no nuance sacrificed.